Not only will coaches now have individual attributes for you to weigh the value of, but they will also have specific strategies that they would like the team to use, as well as a general bias of how offensive / defensive / physical they want to play. Furthermore, it sounds as though that with good teaching, a coach may in fact be able to increase a player’s potential, raising their value to a rebuilder even further. In essence then, certain coaches may be good on a rebuilding team, where the teaching attribute will be valued highly, but will have reduced ‘value’ on an older, more established team, as there are less players to ‘grow’. This is tied quite heavily with the ‘teaching’ attribute. In addition to this, coaches will now have a ‘teaching speciality’, what this means is that each coach will have a bias towards how they grow (or even stagnate / decline) skaters (offensive or defensive), or even goalies. Whereas, a bad attribute here will result in a detrimental impact on the ability of the penalty killers. In fact, players can retire and have their likeness preserved in game if they decide to 'become' a coach, using the same system that allowed players to retire and become scouts in 19.Ĭoaches with a penalty kill attribute for instance will effectively act as a ‘buff’ for penalty killers on the team. ![]() It should be noted here, that the statistics screen for both coaches and players will now show which team they ‘played’ on for each year, a minute change, but a very welcome one for sure. In NHL 20, coaches will effectively be ‘players’ behind the bench, they will have their own set of attributes, goals, statistics, even a generated face to put to the name, both in game and in the menus. Heading up this radical change is what EA are calling a “coaching overhaul”. They have attempted this by shifting the “meta” of the mode away from the idea of just getting the highest rated players, to a much more holistic approach, where in order to have a good team you will need to juggle a host of intertwined factors. Like if Mitch Marner were to approach another 100-point season, his value would go through the roof.This year’s iteration of EA NHLs franchise mode has tried, more than any before it, to radically change the way in which the player builds their team. Player values also increase and decrease during the season based on their performances, making trading a more dynamic, season-long process. ![]() This looks to give that kind of instant gratification that was long absent from the trading aspects of Franchise Mode. The trailer promises players will get faster–and fairer–responses from the CPU when upgrading their trading blocks. The new trading system is also something this series has needed for a long time. And one more fun aspect is that when a player retires in the game now, they are added to the coaching pool. ![]() One can’t just acquire a bunch of 90-plus rating players anymore and expect them to play to their full potential if they don’t gel with their linemates. Gamers can hire and fire coaches now based on the schemes they run, get bonuses based on the chemistry between coaches and management, and get player bonuses based on line chemistry. All these changes seem to come from the idea of giving players the option to truly micromanage their NHL franchise if they so choose.
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